Computer Science
A Level Computing
This new edition of the best-selling computing textbook, previously published by Letts Educational, has been revised and updated to meet the demands of the new modular Computing specifications as offered by the various examining boards from September 2000. It is divided into units which correspond to the modules of the Advanced Subsidiary and Advanced Level Computing offered by the AQA examining board and will be ideal for these courses. Centres using other 'A' Level Computing specifications will find that this comprehensive text covers almost all of the required topics in an accessible and 'student-friendly' way. Additional resources for teachers and students are available from the publisher's website (http://www.payne-gallway.co.uk)
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ADTS, Data Structures, and Problem Solving with C++
Reflecting the newest trends in computer science, new and revised material throughout the Second Edition of this book places increased emphasis on abstract data types (ADTs) and object-oriented design. This book continues to offer a thorough, well-organized, and up-to-date presentation of essential principles and practices in data structures using C++. Topics include C++'s I/O and string classes, pointers and dynamic allocation, lists, array-based and linked-list implementations of stacks, queues, searching, inheritance and more. For computer professionals in companies that have computing departments or those who want advanced training in C++.
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Behavior-Driven Development with Cucumber: Better Collaboration for Better Software
Master BDD to deliver higher-value software more quickly
To develop high-value products quickly, software development teams need better ways to collaborate. Agile methods like Scrum and Kanban are helpful, but they're not enough. Teams need better ways to work inside each sprint or work item. Behavior-driven development (BDD) adds just enough structure for product experts, testers, and developers to collaborate more effectively.
Drawing on extensive experience helping teams adopt BDD, Richard Lawrence and Paul Rayner show how to explore changes in system behavior with examples through conversations, how to capture your examples in expressive language, and how to flow the results into effective automated testing with Cucumber. Where most BDD resources focus on test automation, this guide goes deep into how BDD changes team collaboration and what that collaboration looks like day to day. Concrete examples and practical advice will prepare you to succeed with BDD, whatever your context or role.
- Learn how to collaborate better by using concrete examples of system behavior
- Identify your project's meaningful increment of value so you're always working on something important
- Begin experimenting with BDD slowly and at low risk
- Move smoothly from informal examples to automated tests in Cucumber
- Use BDD to deliver more frequently with greater visibility
- Make Cucumber scenarios more expressive to ensure you're building the right thing
- Grow a Cucumber suite that acts as high-value living documentation
- Sustainably work with complex scenario data
- Get beyond the "mini-waterfalls" that often arise on Scrum teams
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Computer Graphics Programming in OpenGL with C++ 2/E
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.
The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.
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Computer Graphics with OpenGL
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Computer Networks (Global Edition) 6/E
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Computer Networks (Global Edition) 6/E - eBook
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Computer Organization and Architecture 8ed.
Four-time winner of the best Computer Science and Engineering textbook of the year award from the Textbook and Academic Authors Association, Computer Organization and Architecture: Designing for Performance provides a thorough discussion of the fundamentals of computer organization and architecture, covering not just processor design, but memory, I/O, and parallel systems. Coverage is supported by a wealth of concrete examples emphasizing modern RISC, CISC, and superscalar systems. Undergraduates and professionals in computer science, computer engineering, and electrical engineering courses will learn the fundamentals of processor and computer design from this award-winning text.
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Cross-Platform GUI Programming with wxWidgets
This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it. – Mitch Kapor, founder of Lotus Software and the Open Source Applications Foundation
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Build advanced cross-platform applications that support native look-and-feel on Windows, Linux, Unix, Mac OS X, and even Pocket PC
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Master wxWidgets from start to finish–even if you've never built GUI applications before
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Leverage advanced wxWidgets capabilities: networking, multithreading, streaming, and more
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CD-ROM: library of development tools, source code, and sample applications
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Foreword by Mitch Kapor, founder, Lotus Development and Open Source Application Foundation
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Data Communications and Networking 6/E - eBook
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Data Communications and Networking with TCP/IP Protocol Suite 6/E (ISE)
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Data Structures and Other Object Using C++
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Database Systems: Design, Implementation, & Management (MindTap Course List) 14/E
Database skills are among the most in-demand IT skills. With its practical, accessible approach, Coronel/Morris' market-leading DATABASE SYSTEMS: DESIGN, IMPLEMENTATION, & MANAGEMENT, 14th edition, equips you with a solid foundation in database design and implementation for today's market. The authors blend foundational theory, the latest real-world practices and the skills employers want. Straightforward writing and vivid illustrations make even complex concepts easy to understand. You'll learn the key to successful database implementation as you study how to properly design databases that fit within the larger strategic data environment. Expanded coverage includes big data analytics, NoSQL and data visualization technologies. In addition, the MindTap digital platform gives you real-world, hands-on practice to help you prepare for a successful career in database design and management.
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Digital Communications
- The clear, easy-to-understand introduction to digital communications
- Completely updated coverage of today's most critical technologies
- Step-by-step implementation coverage
- Trellis-coded modulation, fading channels, Reed-Solomon codes, encryption, and more
- Exclusive coverage of maximizing performance with advanced "turbo codes"
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Distributed Systems: Principles & Paradigms
Virtually every computing system today is part of a distributed system. Programmers, developers, and engineers need to understand the underlying principles and paradigms as well as the real-world application of those principles. Now, internationally renowned expert Andrew S. Tanenbaum – with colleague Martin van Steen – presents a complete introduction that identifies the seven key principles of distributed systems, with extensive examples of each. Adds a completely new chapter on architecture to address the principle of organizing distributed systems. Provides extensive new material on peer-to-peer systems, grid computing and Web services, virtualization, and application-level multicasting. Updates material on clock synchronization, data-centric consistency, object-based distributed systems, and file systems and Web systems coordination. For all developers, software engineers, and architects who need an in-depth understanding of distributed systems.
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Human-Computer Interaction 3ed.
The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas. The revised structure, separating out the introductory and more advanced material will make it easier to use the book on a variety of courses. This new edition now includes chapters on Interaction Design, Universal Access and Rich Interaction, as well as covering the latest developments in ubiquitous computing and Web technologies, making it the ideal text to provide a grounding in HCI theory and practice.
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I-Net + Certification
The i-Net+ certification measures an IT professional's Internet knowledge. This study guide covers all the candidate needs to know to take and pass the exam. The text is organised by exam topic, exam watch elements, quick drill and chapter summary.
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Information Systems
Written from the manager's perspective, this new Third Edition prepares readers to improve the management of information using the latest information systems and technologies. The book shows how to analyze a situation, evaluate existing systems for managing information, design the features of new systems, and consider the issues associated with implementing them.
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Information Technology: An Introduction For Today's Digital World
This revised edition has more breadth and depth of coverage than the first edition. Information Technology: An Introduction for Today's Digital World introduces undergraduate students to a wide variety of concepts that they will encounter throughout their IT studies and careers.
The features of this edition include:
Suitable for any introductory IT course, this classroom-tested text presents many of the topics recommended by the ACM Special Interest Group on IT Education (SIGITE). It offers a far more detailed examination of the computer and IT fields than computer literacy texts, focusing on concepts essential to all IT professionals - from system administration to scripting to computer organization. Four chapters are dedicated to the Windows and Linux operating systems so that students can gain hands-on experience with operating systems that they will deal with in the real world.
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Information Technology: An Introduction for Today’s Digital World 2/E - eBook
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Interaction Design: Beyond Human Computer Interaction 2ed.
The classic text, Interaction Design by Sharp, Preece and Rogers is back in a fantastic new 2nd Edition!
New to this edition:
- Completely updated to include new chapters on Interfaces, Data Gathering and Data Analysis and Interpretation, the latest information from recent research findings and new examples
- Now in full colour
- A lively and highly interactive Web site that will enable students to collaborate on experiments, compete in design competitions, collaborate on designs, find resources and communicate with others
- A new practical and process-oriented approach showing not just what principals ought to apply, but crucially how they can be applied
"The best basis around for user-centered interaction design, both as a primer for students as an introduction to the field, and as a resource for research practitioners to fall back on. It should be labelled 'start here'."
—Pieter Jan Stappers, ID-StudioLab, Delft University of Technology
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Introduction to the Design and Analysis of Algorithms
Based on a new classification of algorithm design techniques and a clear delineation of analysis methods, Introduction to the Design and Analysis of Algorithms, 2e presents the subject in a truly innovative manner. Written in a reader-friendly style, the book encourages broad problem-solving skills while thoroughly covering the material required for introductory algorithms. The author emphasizes conceptual understanding before the introduction of the formal treatment of each technique. Popular puzzles are used to motivate readers' interest and strengthen their skills in algorithmic problem solving. Other enhancement features include chapter summaries, hints to the exercises, and a solution manual. For those interested in learning more about algorithms.
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