Computer Science

Computer Graphics with OpenGL

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ISBN/SKU: 
0131202383
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Computer Organization and Architecture 8ed.

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Four-time winner of the best Computer Science and Engineering textbook of the year award from the Textbook and Academic Authors Association, Computer Organization and Architecture: Designing for Performance provides a thorough discussion of the fundamentals of computer organization and architecture, covering not just processor design, but memory, I/O, and parallel systems. Coverage is supported by a wealth of concrete examples emphasizing modern RISC, CISC, and superscalar systems. Undergraduates and professionals in computer science, computer engineering, and electrical engineering courses will learn the fundamentals of processor and computer design from this award-winning text.

ISBN/SKU: 
0136073735
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Concepts of Programming Languages 8ed.

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Now in the Eighth Edition, Concepts of Programming Languages introduces students to the main constructs of contemporary programming languages and provides the tools necessary to critically evaluate existing and future programming languages. By presenting design issues for various language constructs, examining the design choices for these constructs in some of the most common languages, and critically comparing the design alternatives, this book gives readers a solid foundation for understanding the fundamental concepts of programming languages.

Preliminaries; Evolution of the Major Programming Languages; Describing Syntax and Semantics; Lexical and Syntax Analysis; Names, Binding, Type Checking, and Scopes; Data Types; Expressions and Assignment Statements; Statement-Level Control Structure; Subprograms; Implementing Subprograms; Abstract Data Types; Support for Object-Oriented Programming; Concurrency; Exception Handling and Event Handling; Functional Programming Languages; Logic Programming Languages.

ISBN/SKU: 
0321493621
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Cross-Platform GUI Programming with wxWidgets

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8.28 BBD
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This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it. – Mitch Kapor, founder of Lotus Software and the Open Source Applications Foundation

  • Build advanced cross-platform applications that support native look-and-feel on Windows, Linux, Unix, Mac OS X, and even Pocket PC

  • Master wxWidgets from start to finish–even if you've never built GUI applications before

  • Leverage advanced wxWidgets capabilities: networking, multithreading, streaming, and more

  • CD-ROM: library of development tools, source code, and sample applications

  • Foreword by Mitch Kapor, founder, Lotus Development and Open Source Application Foundation

ISBN/SKU: 
0131473816
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Cyberspace Resume Kit

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41.90 BBD
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ISBN/SKU: 
1563708086
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Data Structures and Other Object Using C++

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109.95 BBD
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This book successfully balances the introduction of object-oriented concepts with data structures in C++. KEN TOPICS:Provides interfaces for the principal example classes, which are compliant with the ANSI/ISO C++ Standard Library classes. Thorough coverage of the role of the const keyword in the C++ Standard Library. Covers C++ features such as namespaces, static member constants, typename keyword, and inheritance. Thorough review of C++ syntax and OOP concepts, making book accessible for programmers at various levels. The book also gives readers a firm grasp of key concepts and allows programmers experienced in another language to adjust easily. A solid foundation in building and using abstract data types is also provided, along with an assortment of advanced topics such as B-trees for project building and graphs. This book is designed for novice programmers who have learned the concepts of objects and classes and want to move on to the data structures topics of recursion and data abstraction.

ISBN/SKU: 
032119716X
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Database Principles 9ed.

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115.00 BBD
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ISBN/SKU: 
053846951X
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Digital Communications

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13.09 BBD
130.85 BBD
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  • The clear, easy-to-understand introduction to digital communications
  • Completely updated coverage of today's most critical technologies
  • Step-by-step implementation coverage
  • Trellis-coded modulation, fading channels, Reed-Solomon codes, encryption, and more
  • Exclusive coverage of maximizing performance with advanced "turbo codes"
ISBN/SKU: 
0130847887
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Distributed Systems: Principles & Paradigms

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111.45 BBD
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Virtually every computing system today is part of a distributed system. Programmers, developers, and engineers need to understand the underlying principles and paradigms as well as the real-world application of those principles. Now, internationally renowned expert Andrew S. Tanenbaum – with colleague Martin van Steen – presents a complete introduction that identifies the seven key principles of distributed systems, with extensive examples of each. Adds a completely new chapter on architecture to address the principle of organizing distributed systems. Provides extensive new material on peer-to-peer systems, grid computing and Web services, virtualization, and application-level multicasting. Updates material on clock synchronization, data-centric consistency, object-based distributed systems, and file systems and Web systems coordination. For all developers, software engineers, and architects who need an in-depth understanding of distributed systems.

ISBN/SKU: 
0132392275
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Human-Computer Interaction 3ed.

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13.70 BBD
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The second edition of Human-Computer Interaction established itself as one of the classic textbooks in the area, with its broad coverage and rigorous approach, this new edition builds on the existing strengths of the book, but giving the text a more student-friendly slant and improving the coverage in certain areas. The revised structure, separating out the introductory and more advanced material will make it easier to use the book on a variety of courses. This new edition now includes chapters on Interaction Design, Universal Access and Rich Interaction, as well as covering the latest developments in ubiquitous computing and Web technologies, making it the ideal text to provide a grounding in HCI theory and practice.

ISBN/SKU: 
0130461091
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I-Net + Certification

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The i-Net+ certification measures an IT professional's Internet knowledge. This study guide covers all the candidate needs to know to take and pass the exam. The text is organised by exam topic, exam watch elements, quick drill and chapter summary.

ISBN/SKU: 
0072122323
0

Information Systems

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94.10 BBD
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Written from the manager's perspective, this new Third Edition prepares readers to improve the management of information using the latest information systems and technologies. The book shows how to analyze a situation, evaluate existing systems for managing information, design the features of new systems, and consider the issues associated with implementing them.


ISBN/SKU: 
047127318X
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Interaction Design: Beyond Human Computer Interaction 2ed.

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The classic text, Interaction Design by Sharp, Preece and Rogers is back in a fantastic new 2nd Edition!

New to this edition:

  • Completely updated to include new chapters on Interfaces, Data Gathering and Data Analysis and Interpretation, the latest information from recent research findings and new examples
  • Now in full colour
  • A lively and highly interactive Web site that will enable students to collaborate on experiments, compete in design competitions, collaborate on designs, find resources and communicate with others
  • A new practical and process-oriented approach showing not just what principals ought to apply, but crucially how they can be applied

"The best basis around for user-centered interaction design, both as a primer for students as an introduction to the field, and as a resource for research practitioners to fall back on. It should be labelled 'start here'."
—Pieter Jan Stappers, ID-StudioLab, Delft University of Technology

ISBN/SKU: 
0470018666
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JAVA How to Program 6ed.

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115.90 BBD
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ISBN/SKU: 
0131290142
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Java Software Solutions: Foundations of Program Design

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17.63 BBD
176.25 BBD
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Embracing in full the new features of the Java 2 platform as they apply to CS1 topics, this leading textbook continues to teach beginning programmers how to design and implement high-quality object-oriented software. New to the second edition is a chapter entitled "Input and Output" (Ch. 7), which explains the class library used earlier in the text and explores other I/O issues such as streams, file I/O, and network-based I/O. Applets and applications are intertwined throughout the book to demonstrate computing concepts-applets, introduced in Ch. 2, build on the excitement of the web, while applications allow students to gain a clear understanding of programming concepts. Lewis and Loftus have expanded their coverage of classes and objects with this edition (introduced in Ch. 4) to provide more in-depth discussion of methods and parameter passing, method and static variables, and method overloading. Discussion of Swing architecture and components is also new to this edition, as well as the inclusion of new Collection classes. The Update to the second edition has been published to provide readers with additional resources to enhance their learning.It includes a CD-ROM with various development environments, the textbook example code, and the presentation slides from the book. The typeface for of some of the code has been redesigned to make it more legible. Lastly, the update includes all corrections that have been discovered since the second edition's publication. The main content and flow of the update will remain as it is.

ISBN/SKU: 
020175052X
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JAVA: How to Program 7ed.

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For introductory courses in Java Programming/CS 1 and for Intermediate/Advanced Java Programming courses. The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. This survey of Java programming contains an extensive OOD/UML 2 case study on developing an automated teller machine. The Seventh Edition has been extensively fine-tuned and is completely up-to-date with Sun Microsystems, Inc.'s latest Java release-Java Standard Edition (Java SE) 6.

ISBN/SKU: 
0132222205
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JavaScript: The Definitive Guide 5ed.

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This Fifth Edition is completely revised and expanded to cover JavaScript as it is used in today's Web 2.0 applications. This book is both an example-driven programmer's guide and a keep-on-your-desk reference, with new chapters that explain everything you need to know to get the most out of JavaScript, including:

Scripted HTTP and AjaxXML processingClient-side graphics using the canvas tagNamespaces in JavaScript--essential when writing complex programsClasses, closures, persistence, Flash, and JavaScript embedded in Java applications

Part I explains the core JavaScript language in detail. If you are new to JavaScript, it will teach you the language. If you are already a JavaScript programmer, Part I will sharpen your skills and deepen your understanding of the language.

Part II explains the scripting environment provided by web browsers, with a focus on DOM scripting with unobtrusive JavaScript. The broad and deep coverage of client-side JavaScript is illustrated with many sophisticated examples that demonstrate how to: Generate a table of contents for an HTML documentDisplay DHTML animationsAutomate form validationDraw dynamic pie chartsMake HTML elements draggableDefine keyboard shortcuts for web applicationsCreate Ajax-enabled tool tipsUse XPath and XSLT on XML documents loaded with AjaxAnd much more

Part III is a complete reference for core JavaScript. It documents every class, object, constructor, method, function, property, and constant defined by JavaScript 1.5 and ECMAScript Version 3.

Part IV is a reference for client-side JavaScript, covering legacy web browser APIs, the standard Level 2 DOM API, and emerging standards such as the XMLHttpRequest object and the canvas tag.

More than 300,000 JavaScript programmers around the world have madethis their indispensable reference book for building JavaScript applications.

""A must-have reference for expert JavaScript programmers...well-organized and detailed.""-- Brendan Eich, creator of JavaScript

ISBN/SKU: 
9780596101992
Publication Date: 
2006-08-01
0
Author: 
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Linux System Programming

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12.57 BBD
125.70 BBD
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This book is about writing software that makes the most effective use of the system you're running on -- code that interfaces directly with the kernel and core system libraries, including the shell, text editor, compiler, debugger, core utilities, and system daemons. The majority of both Unix and Linux code is still written at the system level, and Linux System Programming focuses on everything above the kernel, where applications such as Apache, bash, cp, vim, Emacs, gcc, gdb, glibc, ls, mv, and X exist

ISBN/SKU: 
0596009585
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Metrics and Models in Software Quality Engineering

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169.70 BBD
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Our society has become increasingly reliant on software in the past decade; businesses have learned that measuring the effectiveness of software projects can impact the bottom line; and quality is no longer an advantage in the software marketplace (it is a necessity). For these reasons, the demand for quality in software engineering has taken center stage in the twenty-first century. In this new edition, Stephen Kan presents a thoroughly updated overview and implementation guide for software engineers faced with the challenge of ensuring quality. The book balances theory, techniques, and real-life examples to provide practical guidelines in the practice of quality. Although there are equations and formulas presented, the book's focus remains on helping the reader understand and apply the metrics and models. With this book as a map, readers can navigate through the complex field of quality, and benefit their organization by improving their processes and products.

ISBN/SKU: 
0201729156
0

Modern Operating Systems 2ed.

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80.25 BBD
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For introductory courses in Operating Systems in Computer Science, Computer Engineering, and Electrical Engineering programs. This widely anticipated revision of a worldwide best seller incorporates the latest developments in operating systems technologies and contains complete chapters on computer security, multimedia operating systems, Windows 2000, and operating system design.

ISBN/SKU: 
0130313580
0

Novell Certification Handbook

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A source of information for network administrators, engineers and instructors who want to obtain Novell certification or, having already acquired it, use it to their best advantage. The book includes a study guide with sample questions that help prepare test takers for the exams.

ISBN/SKU: 
0830645551
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Open GL (R) Programming Guide 6ed.

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133.05 BBD
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OpenGL® Programming Guide, Sixth Edition

OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This sixth edition has been updated to include the newest features of OpenGL Version 2.1, including:

  • Using server-side pixel buffer objects for fast pixel rectangle download and retrieval
  • Discussion of the sRGB texture format
  • Expanded discussion of the OpenGL Shading Language

This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL.

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

ISBN/SKU: 
0321481003
0

OpenGL (R) Super Bible

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122.35 BBD
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"OpenGL(r) SuperBible, Fifth Edition " is the definitive programmer s guide, tutorial, and reference for the world s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB s latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad. Coverage includes A practical introduction to the essentials of real-time 3D graphics Core OpenGL 3.3 techniques for rendering, transformations, and texturing Writing your own shaders, with examples to get you started Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs Advanced buffer techniques, including full-definition rendering with floating point buffers and textures Fragment operations: controlling the end of the graphics pipeline Advanced shader usage and geometry management A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL "" "Part of the OpenGL Technical Library The official knowledge resource for OpenGL developers" The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies."

ISBN/SKU: 
9780321712615
Publication Date: 
2010-08-02
0

Operating Systems 5ed.

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94.75 BBD
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This book covers concepts, structure, and mechanisms of operating systems. Stallings presents the nature and characteristics of modern-day operating systems clearly and completely. Includes major programming projects. Offers step-by-step web support with CD/Rom Resources. A basic reference for those interested in learning more about operating systems; also suitable for self-study.

ISBN/SKU: 
0131479547
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Resumes in Cyberspace 2ed.

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3.31 BBD
33.05 BBD
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Updated to help job seekers take full advantage of the latest Internet trends and technology, this new edition provides detailed instruction on designing a resume for computer networking. Readers will learn to make their resumes scannable and searchable through use of key words. They'll also find advice on using the World Wide Web and a variety of commercial online services to land a job. New in this edition is a chapter containing career resources on the web, and instructions for building a network of contacts using e-mail and newsgroups.

ISBN/SKU: 
0764114891
0